I could see where the game took some of its creative inspiration, but it also built upon those ideas in interesting ways and wrapped it all up in a high-fantasy wrapper that was easy to enjoy.Įach game-whether it was a story-driven campaign or a randomly generated map-started with leader selection. I could see where the game took some of its creative inspiration, but it also built upon those ideas in interesting ways and wrapped it all up in a high-fantasy wrapper that was easy to enjoy. However, Age of Wonders III didn't just feel like a copy of these two games slapped together. I settled cities and expanded my empire much in the same way as in Civilization, but when it came time for war, I dove into a separate, more-intimate screen where the turn-based battles played out. By clicking 'enter', you agree to GameSpot'sĪt the risk of sounding too grandiose, playing Age of Wonders III felt like playing through a highlight reel of Sid Meier's Civilization V and XCOM: Enemy Within.
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